Include Res\sound.txt


Font font1{filename = Res\Fnt\font1.fnt}

Font font2{filename = Res\Fnt\font2.fnt}

Texture cursor {filename = Res\Img\cursor.png}
Texture cursor_attack {filename = Res\Img\cursor_attack.png}
Texture aim {filename = Res\Img\aim.png}
Texture white {filename = Res\Img\cell_glow.png}
Texture map {filename = Res\Img\map_1024x768.jpg}
Texture grid {filename = Res\Img\grid.png}
Texture arrow {filename = Res\Img\Projectiles\arrow.png}
Texture torpedo {filename = Res\Img\Projectiles\torpedo.png}
Texture spike {filename = Res\Img\Projectiles\spike.png}

Texture button1 {filename = Res\Img\MMButtons\play1-0.png}
Texture button2 {filename = Res\Img\MMButtons\play2-0.png}
Texture button3 {filename = Res\Img\MMButtons\play3-0.png}
Texture button1Over {filename = Res\Img\MMButtons\play1-1.png}
Texture button2Over {filename = Res\Img\MMButtons\play2-1.png}
Texture button3Over {filename = Res\Img\MMButtons\play3-1.png}

Texture chlvl1 {filename = Res\Img\Buttons\100m-1-0.png}
Texture chlvl2 {filename = Res\Img\Buttons\500m-1-0.png}
Texture chlvl3 {filename = Res\Img\Buttons\1000m-1-0.png}
Texture chlvl1Over {filename = Res\Img\Buttons\100m-1-1.png}
Texture chlvl2Over {filename = Res\Img\Buttons\500m-1-1.png}
Texture chlvl3Over {filename = Res\Img\Buttons\1000m-1-1.png}
Texture chlvlbut {filename = Res\Img\Buttons\btn1.png}
Texture chlvlbutover {filename = Res\Img\Buttons\btn2.png}

Texture optionsback     {filename = Res\Img\Options\back1-0.png}
Texture optionsbackover {filename = Res\Img\Options\back1-1.png}
Texture slider  {filename = Res\Img\Options\options1.png}
Texture bgslider1  {filename = Res\Img\Options\options2.png}
Texture bgslider2  {filename = Res\Img\Options\options3.png}
Texture bgslider3  {filename = Res\Img\Options\options4.png}

Texture mmenu {filename = Res\Img\mm1024x770.jpg}
Texture chlvl {filename = Res\Img\chlvl.jpg}
Texture map1 {filename = Res\Img\map1.jpg}
Texture map2 {filename = Res\Img\map2.jpg}
Texture map3 {filename = Res\Img\map3.jpg}

Texture glow1 {filename = Res\Img\Glow\glow1.png}
Texture glow2 {filename = Res\Img\Glow\glow2.png}

Texture aqua_on     {filename = Res\Img\Turns\1-0.png}
Texture aqua_off    {filename = Res\Img\Turns\1-1.png}
Texture bati_on     {filename = Res\Img\Turns\3-0.png}
Texture bati_off    {filename = Res\Img\Turns\3-1.png}
Texture torp_on     {filename = Res\Img\Turns\6-0.png}
Texture torp_off    {filename = Res\Img\Turns\6-1.png}

Texture medu_on     {filename = Res\Img\Turns\5-0.png}
Texture medu_off    {filename = Res\Img\Turns\5-1.png}
Texture shark_on    {filename = Res\Img\Turns\4-0.png}
Texture shark_off   {filename = Res\Img\Turns\4-1.png}
Texture paul_on     {filename = Res\Img\Turns\2-0.png}
Texture paul_off    {filename = Res\Img\Turns\2-1.png}

Texture aqua_idle {filename = Res\Img\aqua_idle.png}
Texture aqua_move {filename = Res\Img\aqua_move.png}

Texture torp_idle {filename = Res\Img\torpman1.png}
Texture torp_move {filename = Res\Img\torpman2.png}
Texture torp_attack {filename = Res\Img\torpman3.png}

Texture sel1 {filename = Res\Img\sel1.png}
Texture sel2 {filename = Res\Img\sel2.png}

Texture bati_idle {filename = Res\Img\bati_idle.png}

Texture medu_idle {filename = Res\Img\meduz1.png}
Texture medu_move {filename = Res\Img\meduz2.png}

Texture akul_idle {filename = Res\Img\akula1.png}
Texture akul_move {filename = Res\Img\akula2.png}
Texture akul_attack {filename = Res\Img\akula3.png}

Texture paul_idle {filename = Res\Img\paul_idle.png}
Texture paul_move {filename = Res\Img\paul_move.png}
Texture paul_attack {filename = Res\Img\paul3.png}

Texture cellglow_rose {filename = Res\Img\cellglow_rose.png}
Texture cellglow_rose_2x {filename = Res\Img\cellglow_rose_2x.png}

Texture igdc_logo {filename = Res\Img\igdc_logo.png}

Sprite igdc_logo
{
    texture = igdc_logo
    rect = 0,0,1124,1124
    hotspot = 562,562
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite cellglow_rose
{
    texture = cellglow_rose
    rect = 0,0,64,64
    hotspot = 32,32
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite cellglow_rose_2x
{
    texture = cellglow_rose_2x
    rect = 0,0,128,128
    hotspot = 64,64
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite glow1
{
    texture = glow1
    rect = 0,0,300,768
    hotspot = 0,0
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite chlvlbut
{
    texture = chlvlbut
    rect = 0,0,37,37
    hotspot = 0,0
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite chlvlbutover
{
    texture = chlvlbutover
    rect = 0,0,37,37
    hotspot = 0,0
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite aqua_on
{
    texture = aqua_on
    rect = 0,0,48,48
    hotspot = 24,24
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite aqua_off
{
    texture = aqua_off
    rect = 0,0,48,48
    hotspot = 24,24
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite bati_on
{
    texture = bati_on
    rect = 0,0,48,48
    hotspot = 24,24
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite bati_off
{
    texture = bati_off
    rect = 0,0,48,48
    hotspot = 24,24
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite torp_on
{
    texture = torp_on
    rect = 0,0,48,48
    hotspot = 24,24
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite torp_off
{
    texture = torp_off
    rect = 0,0,48,48
    hotspot = 24,24
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite medu_on
{
    texture = medu_on
    rect = 0,0,48,48
    hotspot = 24,24
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite medu_off
{
    texture = medu_off
    rect = 0,0,48,48
    hotspot = 24,24
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite shark_on
{
    texture = shark_on
    rect = 0,0,48,48
    hotspot = 24,24
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite shark_off
{
    texture = shark_off
    rect = 0,0,48,48
    hotspot = 24,24
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite paul_on
{
    texture = paul_on
    rect = 0,0,48,48
    hotspot = 24,24
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite paul_off
{
    texture = paul_off
    rect = 0,0,48,48
    hotspot = 24,24
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite button1
{
    texture = button1
    rect = 0,0,168,43
    hotspot = 0,0
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite button1Over
{
    texture = button1Over
    rect = 0,0,168,43
    hotspot = 0,0
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite button2
{
    texture = button2
    rect = 0,0,168,43
    hotspot = 0,0
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite button2Over
{
    texture = button2Over
    rect = 0,0,168,43
    hotspot = 0,0
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite button3
{
    texture = button3
    rect = 0,0,168,43
    hotspot = 0,0
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite button3Over
{
    texture = button3Over
    rect = 0,0,168,43
    hotspot = 0,0
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite chlvl1
{
    texture = chlvl1
    rect = 0,0,98,36
    hotspot = 0,0
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite chlvl1Over
{
    texture = chlvl1Over
    rect = 0,0,98,36
    hotspot = 0,0
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite chlvl2
{
    texture = chlvl2
    rect = 0,0,98,36
    hotspot = 0,0
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite chlvl2Over
{
    texture = chlvl2Over
    rect = 0,0,98,36
    hotspot = 0,0
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite chlvl3
{
    texture = chlvl3
    rect = 0,0,98,36
    hotspot = 0,0
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite chlvl3Over
{
    texture = chlvl3Over
    rect = 0,0,98,36
    hotspot = 0,0
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite optionsback
{
    texture = optionsback
    rect = 0,0,168,36
    hotspot = 0,0
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite bgslider1
{
    texture = bgslider1
    rect = 0,0,206,39
    hotspot = 103,15
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite bgslider2
{
    texture = bgslider2
    rect = 0,0,206,39
    hotspot = 103,15
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite bgslider3
{
    texture = bgslider3
    rect = 0,0,220,39
    hotspot = 117,15
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite optionsbackover
{
    texture = optionsbackover
    rect = 0,0,168,36
    hotspot = 0,0
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite mmenu
{
    texture = mmenu
    rect = 0,0,1024,768
    hotspot = 512,384
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite chlvl
{
    texture = chlvl
    rect = 0,0,1024,768
    hotspot = 512,384
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite map1
{
    texture = map1
    rect = 0,0,1024,768
    hotspot = 512,384
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite map2
{
    texture = map2
    rect = 0,0,1024,768
    hotspot = 512,384
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite map3
{
    texture = map3
    rect = 0,0,1024,768
    hotspot = 512,384
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite sel1
{
    texture = sel1
    rect = 0,0,64,64
    hotspot = 32,32
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite sel2
{
    texture = sel2
    rect = 0,0,128,128
    hotspot = 64,64
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite arrow
{
    texture = arrow
    rect = 0,0,43,4
    hotspot = 21,2
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite torpedo
{
    texture = torpedo
    rect = 0,0,35,10
    hotspot = 17,5
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite spike
{
    texture = spike
    rect = 0,0,22,6
    hotspot = 11,3
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Animation aqua_idle
{
    texture = aqua_idle
    rect = 0,0,100,100
    hotspot = 50, 50
    frames = 10
    fps = 12
    mode = FORWARD, LOOP
    blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}

Animation aqua_move
{
    texture = aqua_move
    rect = 0,0,100,100
    hotspot = 50, 50
    frames = 10
    fps = 24
    mode = FORWARD, LOOP
    blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}

Animation torp_idle
{
    texture = torp_idle
    rect = 0,0,135,135
    hotspot = 50, 50
    frames = 10
    fps = 12
    mode = FORWARD, LOOP
    blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}

Animation torp_move
{
    texture = torp_move
    rect = 0,0,135,135
    hotspot = 50, 50
    frames = 10
    fps = 12
    mode = FORWARD, LOOP
    blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}

Animation torp_attack
{
    texture = torp_attack
    rect = 0,0,135,135
    hotspot = 50, 50
    frames = 10
    fps = 12
    mode = FORWARD, NOLOOP
    blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}

Animation bati_idle
{
    texture = bati_idle
    rect = 0,0,135,135
    hotspot = 67, 67
    frames = 10
    fps = 6
    mode = FORWARD, LOOP
    blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}

Animation medu_idle
{
    texture = medu_idle
    rect = 0,0,110,110
    hotspot = 55, 55
    frames = 19
    fps = 12
    mode = FORWARD, LOOP
    blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}

Animation medu_move
{
    texture = medu_move
    rect = 0,0,110,110
    hotspot = 55, 55
    frames = 19
    fps = 12
    mode = FORWARD, LOOP
    blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}

Animation akul_idle
{
    texture = akul_idle
    rect = 0,0,200,200
    hotspot = 100, 100
    frames = 10
    fps = 12
    mode = FORWARD, LOOP
    blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}

Animation akul_move
{
    texture = akul_move
    rect = 0,0,200,200
    hotspot = 100, 100
    frames = 10
    fps = 12
    mode = FORWARD, LOOP
    blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}

Animation akul_attack
{
    texture = akul_attack
    rect = 0,0,200,200
    hotspot = 100, 100
    frames = 10
    fps = 12
    mode = FORWARD, NOLOOP
    blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}

Animation paul_idle
{
    texture = paul_idle
    rect = 0,0,135,135
    hotspot = 67, 67
    frames = 21
    fps = 12
    mode = FORWARD, LOOP
    blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}

Animation paul_move
{
    texture = paul_move
    rect = 0,0,135,135
    hotspot = 67, 67
    frames = 21
    fps = 24
    mode = FORWARD, LOOP
    blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}
Animation paul_attack
{
    texture = paul_attack
    rect = 0,0,135,135
    hotspot = 67, 67
    frames = 21
    fps = 24
    mode = FORWARD, NOLOOP
    blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite white
{
    texture = white
    rect = 0,0,64,64
    hotspot = 32,32
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite map
{
    texture = map
    rect = 0,0,1024,768
    hotspot = 512,384
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite grid
{
    texture = grid
    rect = 0,0,1027,770
    hotspot = 513,385
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite aqua1
{
    texture = aqua1
    rect = 0,0,64,64
    hotspot = 32,32
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite cursor
{
    texture = cursor
    rect = 0,0,38,31
    hotspot = 0,0
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}
Sprite cursor_attack
{
    texture = cursor_attack
    rect = 0,0,38,31
    hotspot = 0,0
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite aim
{
    texture = aim
    rect = 0,0,776,776
    hotspot = 388,388
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
}
