package Game 
{
	/**
	 * ...
	 * @author Michael Miriti
	 */
	public class Balance 
	{
		public static var hippieHealth:Number = 100;
		public static var hippieSpeed:Number = 2.5;
		public static var hippieSpeedDevation:Number = 0.3;
		public static var hippieAttackPower:Number = 0.3;
		
		public static var hippieTankSpeed:Number = 1.5;
		public static var hippieTankSpeedDevation:Number = 0.2;
		public static var hippieTankHealth:Number = 200;
		public static var hippieTankAttackPower:Number = 10;
		
		public static var factoryHealth:Number = 1000;
		public static var factoryHealthRecover:Number = 0.1;
		
		public static var laserPower:Number = 50;
		static public var laserDelay:Number = 10;
		
		static public var rocketSpeed:Number = 25;
		static public var rocketAttackPower:Number = 100;		
		static public var rocketDelay:Number = 20;
	}

}