package Game.Effects 
{
	import flinjin.graphics.Sprite;
	
	/**
	 * ...
	 * @author Michael Miriti
	 */
	public class Explosion extends Sprite
	{
		private var _currentRadius:Number = 0;
		
		public function Explosion(spreadSpeed:Number) 
		{
			super(null);
		}
		
		public function get currentRadius():Number 
		{
			return _currentRadius;
		}
		
	}

}