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vector_angle.hpp
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1
15 #pragma once
16
17 // Dependency:
18 #include "../glm.hpp"
19 #include "../gtc/epsilon.hpp"
20 #include "../gtx/quaternion.hpp"
21 #include "../gtx/rotate_vector.hpp"
22
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
24 # pragma message("GLM: GLM_GTX_vector_angle extension included")
25 #endif
26
27 namespace glm
28 {
31
35 template <typename vecType>
36 GLM_FUNC_DECL typename vecType::value_type angle(
37 vecType const & x,
38 vecType const & y);
39
43 template <typename T, precision P>
44 GLM_FUNC_DECL T orientedAngle(
45 tvec2<T, P> const & x,
46 tvec2<T, P> const & y);
47
51 template <typename T, precision P>
52 GLM_FUNC_DECL T orientedAngle(
53 tvec3<T, P> const & x,
54 tvec3<T, P> const & y,
55 tvec3<T, P> const & ref);
56
58 }// namespace glm
59
60 #include "vector_angle.inl"
glm
Definition: _noise.hpp:11
glm::angle
GLM_FUNC_DECL vecType::value_type angle(vecType const &x, vecType const &y)
Returns the absolute angle between two vectors.
glm::orientedAngle
GLM_FUNC_DECL T orientedAngle(tvec3< T, P > const &x, tvec3< T, P > const &y, tvec3< T, P > const &ref)
Returns the oriented angle between two 3d vectors based from a reference axis.