reload=argument0
a=instance_create_depth(x+lengthdir_x(18,mouse_direction)+lengthdir_x(wep_distance,mouse_direction+side*wep_direction),y+lengthdir_y(18,mouse_direction)+lengthdir_y(wep_distance,mouse_direction+side*wep_direction),-1,obj_bullet)
a.direction=mouse_direction
a.image_angle=a.direction
a.speed=20
a.damage=argument1
audio_play_sound(sound_revolver,1,0)