0.9.8: matrix_transform.hpp File Reference

| 0.9.8

- Main Page
- Modules
- Files

- File List

Functions
matrix_transform.hpp File Reference

Go to the source code of this file.

## Functions

template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > | frustum (T left, T right, T bottom, T top, T near, T far)
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > | frustumLH (T left, T right, T bottom, T top, T near, T far)
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > | frustumRH (T left, T right, T bottom, T top, T near, T far)
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > | infinitePerspective (T fovy, T aspect, T near)
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > | infinitePerspectiveLH (T fovy, T aspect, T near)
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > | infinitePerspectiveRH (T fovy, T aspect, T near)
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > | lookAt (tvec3< T, P > const &eye, tvec3< T, P > const &center, tvec3< T, P > const &up)
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > | lookAtLH (tvec3< T, P > const &eye, tvec3< T, P > const &center, tvec3< T, P > const &up)
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > | lookAtRH (tvec3< T, P > const &eye, tvec3< T, P > const &center, tvec3< T, P > const &up)
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > | ortho (T left, T right, T bottom, T top, T zNear, T zFar)
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > | ortho (T left, T right, T bottom, T top)
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > | orthoLH (T left, T right, T bottom, T top, T zNear, T zFar)
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > | orthoRH (T left, T right, T bottom, T top, T zNear, T zFar)
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > | perspective (T fovy, T aspect, T near, T far)
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > | perspectiveFov (T fov, T width, T height, T near, T far)
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > | perspectiveFovLH (T fov, T width, T height, T near, T far)
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > | perspectiveFovRH (T fov, T width, T height, T near, T far)
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > | perspectiveLH (T fovy, T aspect, T near, T far)
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > | perspectiveRH (T fovy, T aspect, T near, T far)
template<typename T , precision P, typename U >
GLM_FUNC_DECL tmat4x4< T, P > | pickMatrix (tvec2< T, P > const &center, tvec2< T, P > const &delta, tvec4< U, P > const &viewport)
template<typename T , typename U , precision P>
GLM_FUNC_DECL tvec3< T, P > | project (tvec3< T, P > const &obj, tmat4x4< T, P > const &model, tmat4x4< T, P > const &proj, tvec4< U, P > const &viewport)
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > | rotate (tmat4x4< T, P > const &m, T angle, tvec3< T, P > const &axis)
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > | scale (tmat4x4< T, P > const &m, tvec3< T, P > const &v)
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > | translate (tmat4x4< T, P > const &m, tvec3< T, P > const &v)
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > | tweakedInfinitePerspective (T fovy, T aspect, T near)
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > | tweakedInfinitePerspective (T fovy, T aspect, T near, T ep)
template<typename T , typename U , precision P>
GLM_FUNC_DECL tvec3< T, P > | unProject (tvec3< T, P > const &win, tmat4x4< T, P > const &model, tmat4x4< T, P > const &proj, tvec4< U, P > const &viewport)

## Detailed Description

GLM_GTC_matrix_transform

See also
  GLM Core (dependence)
  GLM_GTX_transform
  GLM_GTX_transform2

Definition in file matrix_transform.hpp.