0.9.8: func_common.hpp File Reference

| 0.9.8

- Main Page
- Modules
- Files

- File List

Functions
func_common.hpp File Reference

Go to the source code of this file.

## Functions

template<typename genType >
GLM_FUNC_DECL genType | abs (genType x)
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | ceil (vecType< T, P > const &x)
template<typename genType >
GLM_FUNC_DECL genType | clamp (genType x, genType minVal, genType maxVal)
GLM_FUNC_DECL int | floatBitsToInt (float const &v)
template<template< typename, precision > class vecType, precision P>
GLM_FUNC_DECL vecType< int, P > | floatBitsToInt (vecType< float, P > const &v)
GLM_FUNC_DECL uint | floatBitsToUint (float const &v)
template<template< typename, precision > class vecType, precision P>
GLM_FUNC_DECL vecType< uint, P > | floatBitsToUint (vecType< float, P > const &v)
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | floor (vecType< T, P > const &x)
template<typename genType >
GLM_FUNC_DECL genType | fma (genType const &a, genType const &b, genType const &c)
template<typename genType >
GLM_FUNC_DECL genType | fract (genType x)
template<typename genType , typename genIType >
GLM_FUNC_DECL genType | frexp (genType const &x, genIType &exp)
GLM_FUNC_DECL float | intBitsToFloat (int const &v)
template<template< typename, precision > class vecType, precision P>
GLM_FUNC_DECL vecType< float, P > | intBitsToFloat (vecType< int, P > const &v)
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > | isinf (vecType< T, P > const &x)
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > | isnan (vecType< T, P > const &x)
template<typename genType , typename genIType >
GLM_FUNC_DECL genType | ldexp (genType const &x, genIType const &exp)
template<typename genType >
GLM_FUNC_DECL genType | max (genType x, genType y)
template<typename genType >
GLM_FUNC_DECL genType | min (genType x, genType y)
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | mix (vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
template<typename genType >
GLM_FUNC_DECL genType | mod (genType x, genType y)
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | mod (vecType< T, P > const &x, T y)
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | mod (vecType< T, P > const &x, vecType< T, P > const &y)
template<typename genType >
GLM_FUNC_DECL genType | modf (genType x, genType &i)
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | round (vecType< T, P > const &x)
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | roundEven (vecType< T, P > const &x)
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | sign (vecType< T, P > const &x)
template<typename genType >
GLM_FUNC_DECL genType | smoothstep (genType edge0, genType edge1, genType x)
template<typename genType >
GLM_FUNC_DECL genType | step (genType edge, genType x)
template<template< typename, precision > class vecType, typename T , precision P>
GLM_FUNC_DECL vecType< T, P > | step (T edge, vecType< T, P > const &x)
template<template< typename, precision > class vecType, typename T , precision P>
GLM_FUNC_DECL vecType< T, P > | step (vecType< T, P > const &edge, vecType< T, P > const &x)
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | trunc (vecType< T, P > const &x)
GLM_FUNC_DECL float | uintBitsToFloat (uint const &v)
template<template< typename, precision > class vecType, precision P>
GLM_FUNC_DECL vecType< float, P > | uintBitsToFloat (vecType< uint, P > const &v)

## Detailed Description

GLM Core

See also
  GLSL 4.20.8 specification, section 8.3 Common Functions

Definition in file func_common.hpp.