using UnityEngine;
using System.Collections;

public class LocalSpaceState : SpaceStateController
{
	public override void OnStateShow (bool fromBigger)
	{
		CameraController.SetPosition (Vector3.zero, false);
		CameraController.SetBorders (maxCameraDistance + 10f, minCameraDistance, maxCameraDistance, cameraMinYAngle, cameraMaxYAngle);
	}

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
