using UnityEngine;
using System.Collections;

/// <summary>
/// Lose menu. "you lose" message, statistics and some image. User can go to main menu.
/// </summary>
public class LoseUI : BaseUI
{

	public void OnReturnToMainMenuClick()
	{
		LoaderUI.AsyncShowWithLoaderUI<MainMenuUI, LoaderUI> (0, () => {}, "MainMenu");
	}
}
